About this project
Studio: Next Level Games
Role: UI/UX Designer
Worked on this project:
from January 2021 to December 2022 (end of DLC support)
Proved throughout the project that I’m a versatile designer who could jump on any part of the game’s UI and help features progress efficiently.
◆ Owned multiple menus, from A to Z, including: low-fidelity wireframes, prototyping, high-fidelity mockups, motion design targets, in-engine asset and animation creation & bug fixing.
◆ Created and maintained multiple UI components in our UI Editor that we used throughout the project. This included adding new functionality for specific menus and fixing any bugs related to those components.
◆ Took over creating user flows towards the end of the project for DLC features and feature requests from Nintendo. This included providing scope and time estimate for UI Design.
Features
Here are some of the features I worked on. Each of these subpages provides more details of the work accomplished on them.




