Jess Moreau-Roberge

Senior UI/UX Designer

Time on Frog Island

◆ Spaghetti trade networks between numerous NPCs.

◆ Sandbox non-linear exploration on a large mysterious island.

Discovering things on your own is fun.

◆ Solving puzzles and figuring out how to connect the dots in the trade sequences makes you feel smart.

◆ Absolutely no written dialogue. Instructions are simple and communicated with visuals.

Nothing is tracked for players in the game’s menus (requests from NPCs, location of items, etc.)

◆ There is no map to help players orient themselves on the vast island.

◆ If players take breaks between play sessions, it’s pretty hard to remember where they left things off.

◆ Significantly reduce the mental load on players.

◆ Support players who struggle with sense of direction.

◆ Reduce how much information players have to memorize and recall.

◆ Improve experience for players returning after a break.

Based on my interpretation of the Game Direction, here are some guidelines I’ve laid out to respect the charm of the original game.

◆ Information will not be revealed to players before they discover it on their own.

◆ Any form of assistance doesn’t give away the puzzle solutions or hints at them.

◆ Added assistance features are optional. Players can opt for the original, less-guided version of the game.

◆ Tracks all the requests the player has discovered since the beginning of their adventure.

◆ Indicate which NPC is associated with each request and what item the player will receive from the request.

◆ Divides requests between active and completed.

◆ Only displays details in the areas the player has already visited. Unexplored areas are silhouetted with almost no details.

◆ Contains major landmarks of the island and gives the current location of known NPCs.

◆ Indicates the location of items relating to requests (if the item was already discovered by the player).

◆ Map/Requests sections are interconnected as they will be used in tandem.

◆ To respect the original vision of the game, the Journal (Map and Requests) menu would only be available in a special game mode.

◆ When starting a new game, players are asked to choose a difficulty between “True Castaway” and “Assisted” difficulty.

◆ Players can always switch between the two difficulties by changing the difficulty in the Options menu.